Curiosity
Cabinet
Sample business — fictional demonstration. All courses, schedules and fees below are illustrative.

Choose a question
to follow.

Three starting points for hands-on learning. Sample fees, ages and durations are illustrative; confirm the actual offer with the organizer.

Science

Balance & motion

Build a simple beam, compare loads and explore how distance from a pivot changes the turning effect. Keep a drawing of each test.

For
Ages 10–13 · no experience needed
Session
90 minutes · up to 8 learners
Sample fee
$35 per learner · materials included
Explore Balance & motion
Coding

Code a small world

Make a character respond to a rule. Use a beginner visual coding tool to explore sequence, input and debugging, then explain your choices to the group.

For
Ages 12–16 · comfortable with a mouse and keyboard
Session
2 hours · up to 8 learners
Sample fee
$45 per learner · confirm device arrangements
Ask about the coding session
Making

Make it move

Use card, paper fasteners and a hand crank to turn rotation into another kind of movement. Build, notice where the mechanism catches and revise the connection.

For
Ages 10–14 · no experience needed
Session
2 hours · up to 8 learners
Sample fee
$40 per learner · materials included
Ask about the making session

A shared question for your group.

School and community sessions can be shaped around an introductory topic. Agree the group size, supervision, equipment and venue before confirming a date.

Discuss a group workshop
Sample business, made up for this preview